AI Insights · Timothy · January 2022
Top 5 Top Down Games in Spain Q4 2021: Performance Analysis
Analyzing the performance of the top 5 top-down games in Spain during Q4 2021, this article highlights key trends in downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top five top-down games in Spain showed varied performance in terms of downloads, revenue, and active users. Below, we delve into the specifics for each game based on data from Sensor Tower.
Clash Royale from Supercell experienced significant fluctuations in weekly revenue, peaking at approximately $343K in the week of December 20. Weekly downloads saw a notable increase, reaching around 89.7K in the final week of December. The game also maintained a strong active user base, rising from 3.2M to over 5.1M throughout the quarter.
Brawl Stars, another title from Supercell, had a mixed quarter. Revenue peaked at around $182K in early November before fluctuating, ending the year at approximately $171K. Weekly downloads hovered around 20K to 30K, with a slight peak at 32.3K in late December. Active users saw a general decline, dropping from 1.5M in late September to about 1.35M by the end of December.
Loco Bingo Online Lotto by SPACE GO GAME STUDIO S.L. had consistent weekly revenue, peaking at around $45K in the final week of December. Downloads remained relatively stable, with a slight increase to 7.7K in the last week of the year. Active users showed a modest rise, ending the quarter at approximately 16.8K.
Parchisi STAR from Gameberry Labs exhibited a steady performance in weekly revenue, which peaked at around $42K at the end of December. Downloads saw a significant increase towards the end of the quarter, reaching about 60.2K. Active users also saw a notable rise, from 383K in late September to 552K in the final week of December.
Finally, Candy Crush Soda Saga by King displayed stable weekly revenue, with a peak of approximately $33.6K in the last week of December. Downloads were relatively low but increased towards the end of the quarter, peaking at about 6.9K. Active users remained consistent, ending the quarter at around 139K.
For more detailed insights and analytics, visit Sensor Tower.